hello_wayland
This project is a minimal example for a GUI made with Wayland.
Source code is slightly more structured than the one expected from a tutorial, but here is no notion of components, any entity defined here is just some sounding abstraction over the Wayland and EGL APIs
Description
The application shows the basic operation of connecting to a wayland display and obtaining a reference to the plugin registry for then creating a window which can be painted via EGL / OpenGL ES
The Wayland display is the basic entrypoint for the APIs The plugin registry enlists the extra protocols available on the system for enriching the Wayland architecture Wayland itself offers only the base framework, any feature usually expected from a graphics/GUI library is delegated to such plugins examples used in the code too are XDG cross desktop graphics ? extends the basic mechanics of surfaces/subsurfaces nested and overlapping with semantic roles for them ( window-toplevel cursor/tooltip/popup-overlays ) wl_output info about displays/output devices ( physical? )
OpenGL is the first and most famous of the graphics APIs allows the user to work with the graphics card by the means of a state machine uploading/downloading data ( vertex/mesh, color/texture, program/shader, generic raw ) issuing commands setting flags it comes in various flavors, the most commons are OpenGL and OpenGL ES ( Embedded Systems )
EGL is the ??? underlying OpenGL and the other Khronos standards
Wayland-EGL non so bene cos'è ma offre delle funzioni per accomodare gli oggetti di wayland alle risorse che EGL si aspetta per iniziallizare roba
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Installation
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Contributing
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Authors and acknowledgment
Luca Benini [beno]
your name here
License
MA CHE NE SAPPIAMO ANCORA
Project status
se sei stanco, scrivilo in cima che qualcuno raccoglie il testimone