project for a (works on my devices) demo

This commit is contained in:
beno
2026-03-13 02:28:59 +01:00
parent a00ae79ab5
commit dc39a56e91
36 changed files with 3892 additions and 61 deletions

View File

@@ -0,0 +1,87 @@
#include "gui_component.h"
#include "listeners/xdg_surface_listener.h"
#include <stdlib.h>
/*
listener to be bound on XDG surfaces
the only event declared by the xdg_surface is the "configure" one
indicates the hint for the client to update the arrangement of surfaces ( i.e. change of resolution )
*/
const struct xdg_surface_listener surface_listener = {
surface_configure
};
gui_component_graphics* gui_component_graphics_new(
ui_position *pos,
ui_dimensions *dim,
surface_builders *builders
){
gui_component_graphics *g = malloc( sizeof( gui_component_graphics));
g->dimensions = dim;
g->position = pos;
g->surface = wl_compositor_create_surface( builders->compositor);
g->xdg_surface = xdg_wm_base_get_xdg_surface( builders->xdg_wm_base, g->surface);
xdg_surface_add_listener( g->xdg_surface, &surface_listener, NULL);
return g;
}
gui_component* gui_component_new_begin(
gui_component *parent,
ui_position *pos,
ui_dimensions *dim,
void (*draw_callback) ( gui_component*, int),
void (*resize_callback) ( gui_component*, resize_event*),
void (*input_callback) ( gui_component*, resize_event*),
surface_builders *builders
){
gui_component* c = malloc( sizeof( gui_component));
c->specialization = NULL;
c->graphics = gui_component_graphics_new( pos, dim, builders);
c->draw_callback = draw_callback;
if( parent){
gui_component_add_child( parent, c);
}
c->children = gui_components_list_new();
return c;
}
void gui_component_new_end( gui_component* toComplete){
/*
must be called at the end of the configuration
*/
wl_surface_commit( toComplete->graphics->surface);
}
void gui_component_add_child( gui_component *parent, gui_component *child){
/* missing args */
if( ! parent || ! child){
}
/* components cannot be moved around at the moment, plug once and bye */
if( child->parent){
}
child->parent = parent;
gui_components_list_add( parent->children, child);
}
void child_draw( gui_component* child, void *extra){
int *casted = (int*) extra;
int deltaTime = *casted;
gui_component_draw( child, deltaTime);
}
void gui_component_draw( gui_component *c, int deltaTime){
c->draw_callback( c, deltaTime);
gui_components_list_foreach( c->children, child_draw, (void*) &deltaTime);
}