project for a (works on my devices) demo
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87
SOURCES/graphics/library/gui_component/gui_component.c
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87
SOURCES/graphics/library/gui_component/gui_component.c
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#include "gui_component.h"
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#include "listeners/xdg_surface_listener.h"
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#include <stdlib.h>
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/*
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listener to be bound on XDG surfaces
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the only event declared by the xdg_surface is the "configure" one
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indicates the hint for the client to update the arrangement of surfaces ( i.e. change of resolution )
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*/
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const struct xdg_surface_listener surface_listener = {
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surface_configure
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};
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gui_component_graphics* gui_component_graphics_new(
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ui_position *pos,
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ui_dimensions *dim,
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surface_builders *builders
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){
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gui_component_graphics *g = malloc( sizeof( gui_component_graphics));
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g->dimensions = dim;
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g->position = pos;
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g->surface = wl_compositor_create_surface( builders->compositor);
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g->xdg_surface = xdg_wm_base_get_xdg_surface( builders->xdg_wm_base, g->surface);
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xdg_surface_add_listener( g->xdg_surface, &surface_listener, NULL);
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return g;
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}
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gui_component* gui_component_new_begin(
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gui_component *parent,
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ui_position *pos,
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ui_dimensions *dim,
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void (*draw_callback) ( gui_component*, int),
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void (*resize_callback) ( gui_component*, resize_event*),
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void (*input_callback) ( gui_component*, resize_event*),
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surface_builders *builders
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){
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gui_component* c = malloc( sizeof( gui_component));
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c->specialization = NULL;
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c->graphics = gui_component_graphics_new( pos, dim, builders);
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c->draw_callback = draw_callback;
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if( parent){
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gui_component_add_child( parent, c);
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}
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c->children = gui_components_list_new();
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return c;
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}
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void gui_component_new_end( gui_component* toComplete){
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/*
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must be called at the end of the configuration
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*/
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wl_surface_commit( toComplete->graphics->surface);
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}
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void gui_component_add_child( gui_component *parent, gui_component *child){
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/* missing args */
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if( ! parent || ! child){
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}
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/* components cannot be moved around at the moment, plug once and bye */
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if( child->parent){
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}
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child->parent = parent;
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gui_components_list_add( parent->children, child);
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}
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void child_draw( gui_component* child, void *extra){
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int *casted = (int*) extra;
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int deltaTime = *casted;
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gui_component_draw( child, deltaTime);
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}
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void gui_component_draw( gui_component *c, int deltaTime){
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c->draw_callback( c, deltaTime);
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gui_components_list_foreach( c->children, child_draw, (void*) &deltaTime);
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}
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