project for a (works on my devices) demo
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72
SOURCES/graphics/library/gui_component/gui_component.h
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72
SOURCES/graphics/library/gui_component/gui_component.h
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#pragma once
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#include "../../os/WAYLAND/wl_context.h"
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#include "../../2d_structs.h"
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#include "gui_components_list.h"
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typedef struct {
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int type;
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} input_event;
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typedef struct {
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int w;
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int h;
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} resize_event;
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typedef struct {
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ui_dimensions *dimensions;
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ui_position *position;
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struct wl_surface *surface;
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struct xdg_surface *xdg_surface;
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}
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gui_component_graphics;
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typedef struct gui_component_raw {
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void ( *draw_callback) ( struct gui_component_raw*, int);
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void ( *resize_callback) ( struct gui_component_raw*, resize_event*);
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void ( *input_callback) ( struct gui_component_raw*, resize_event*);
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struct gui_component_raw *parent;
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struct gui_components_list_raw *children;
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gui_component_graphics *graphics;
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void *specialization;
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}
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gui_component;
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gui_component_graphics* gui_component_graphics_new(
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ui_position *pos,
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ui_dimensions *dim,
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surface_builders *builders
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);
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/* called for initializing common configs */
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gui_component* gui_component_new_begin(
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gui_component *parent,
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ui_position *pos,
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ui_dimensions *dim,
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void (*draw_callback) ( gui_component*, int),
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void (*resize_callback) ( gui_component*, resize_event*),
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void (*input_callback) ( gui_component*, resize_event*),
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surface_builders *builders
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);
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/* must be called after specialized init for completing the configuration */
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void gui_component_new_end( gui_component* toComplete);
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void gui_component_add_child( gui_component *parent, gui_component *child);
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void gui_component_draw( gui_component *c, int deltaTime);
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void gui_component_input_event( gui_component *c, input_event *e);
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void gui_component_resize_event( gui_component *c, resize_event *e);
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/*
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draw callback
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input callback
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resize callback
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*/
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