#pragma once #include "../os/WAYLAND/wl_context.h" #include "../os/EGL/egl_context.h" #include "gui_component/gui_component.h" typedef struct { wl_context *w_context; egl_context *e_context; gui_component *win; uint8_t running; } application_context; application_context* application_context_malloc(); application_context* application_context_new( const char *title);