#include #include #include #include #include const int TARGET_FPS = 15; static int ONE_TICK_MS = 1000 / TARGET_FPS; float viewSize = 2.0f; float aspect_ratio; int steps = 60; /* don't want to implement */ /* also removed glEnable(GL_ALPHA_TEST); glDisable(GL_ALPHA_TEST); */ GLuint GLUT_COMPATIBILITY_PROFILE = 0 ; GLuint GLUT_SINGLE = 0 ; GLuint GLUT_RGBA = 0 ; const GLuint GLUT_SCREEN_WIDTH = 0; const GLuint GLUT_SCREEN_HEIGHT = 1; void glutInitContextVersion( int maj, int min){} void glutInitContextProfile( GLuint profile){} void glutInitDisplayMode( GLuint OR_ed_FLAGS){} int glutGet(GLuint dimension){ switch( dimension) { case 0 : return 1920; break; case 1 : return 1152; break; default: exit(1); } } //funky stuff ahead void renderLoop() { glClearColor( 0.0f, 1.0f, 0.0f, 1.0f); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glutSwapBuffers(); } void timer(int value) { printf("crashes here\n"); uint8_t touch_count; touch_event **touch_buffer; glutGetTouchProxy().get_tracked_events( &touch_buffer, &touch_count); printf("%d touch_events\n", touch_count); if( touch_count) free_touch_events_array( touch_buffer, touch_count); /*would have handled animations*/ glutTimerFunc(ONE_TICK_MS, timer, 0); glutPostRedisplay(); } void keypressed(unsigned char key, int x, int y) { printf("pressed key %d\n", key); } void mousemoved(int x, int y) { //camera.mouseMotion(x, y); } int main(int argc, char* argv[]) { printf("i'm alive!\n"); glutInit(&argc, argv); glutInitContextVersion(4, 0); glutInitContextProfile(GLUT_COMPATIBILITY_PROFILE); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGBA); int scrWidth = glutGet(GLUT_SCREEN_WIDTH) * 5 / 6; int scrHeight = glutGet(GLUT_SCREEN_HEIGHT) * 5 / 6; //scrWidth = 640; //scrHeight = 480; aspect_ratio = ( (float) scrWidth) / scrHeight; glutInitWindowSize( scrWidth , scrHeight ); glutInitWindowPosition( 0, 0); glutCreateWindow("TriDi"); glutTimerFunc(ONE_TICK_MS, timer, 0); glutDisplayFunc(renderLoop); glutKeyboardFunc(keypressed); glutPassiveMotionFunc(mousemoved); /*check what MESA has to offer*/ const GLubyte *extensions = glGetString(GL_EXTENSIONS); printf("%s\n", extensions); glutMainLoop(); }