Files
rez_demo/resources/vertexShader_lines.glsl

20 lines
373 B
Plaintext
Raw Permalink Normal View History

#version 300 es
/*this will affect all the float guys (float, vecN, matN )*/
precision mediump float;
layout (location = 0) in vec3 vertPos; // Attributo Posizione
uniform mat4 Model;
uniform mat4 Projection;
uniform mat4 View;
out vec3 fragPos;
void main()
{
fragPos=(Model*vec4(vertPos,1)).xyz;
gl_Position=Projection*View*Model*vec4(vertPos,1);
}