31 lines
561 B
C
31 lines
561 B
C
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#ifndef SCREEN_H
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#define SCREEN_H
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#include "../SCENE/Model3D.hpp"
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#include "PseudoContext.h"
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class Screen: public PseudoContext {
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private:
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//aux
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GLuint inputTexture = 0;
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GLuint quadVAO, vertVBO;
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GLuint program2;
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GLuint shaderTexId;
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GLfloat quadVerts[18] = {
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-1.0f, -1.0f, -1.0f,
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1.0f, -1.0f, -1.0f,
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-1.0f, 1.0f, -1.0f,
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-1.0f, 1.0f, -1.0f,
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1.0f, -1.0f, -1.0f,
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1.0f, 1.0f, -1.0f
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};
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public:
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Screen(int left, int top, int width, int height);
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void setInputTexture(GLuint inputTexture);
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void draw();
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};
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#endif
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