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#pragma once
#include <glm/glm.hpp>
/*
#include <GL/glew.h>
*/
#include <GLES2/gl2.h>
#include "./Model3D.hpp"
#include "../SCENE/ObjectInstance.hpp"
class Instance3D : public WorldInstanceable {
private:
Model3D* mesh;
public:
Instance3D(Model3D* mesh, vec3 position);
Instance3D(Model3D* mesh, vec3 position, vec3 scale);
Instance3D(Model3D* mesh, vec3 position, vec3 axis, float angle);
Instance3D(Model3D* mesh, vec3 position, vec3 scale, vec3 axis, float angle);
Model3D* getModel();
};