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#pragma once
#include <glm/glm.hpp>
/*
#include <GL/glew.h>
*/
#include <GLES2/gl2.h>
#include <string>
class ShadingHelper {
GLuint program;
public:
ShadingHelper(GLuint program);
void useProgram();
GLuint getProgram();
void bindTexture2D(GLuint texUnitIndex, GLuint texture, std::string uniform);
void bindViewUniforms(glm::mat4 projection, glm::mat4 view);
void bindLightUniforms(glm::vec3 lightPos, glm::vec3 lightCol, glm::vec3 eyePos);
void bindModelUniforms(glm::mat4 locRotScl, glm::mat4 rotScl);
};
class TextureHelper {
public:
GLuint texture;
std::string uniformName;
};