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rez_demo/sources/GL_STUFF/UTILS/OnlyOnce.hpp

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updated makefile for supporting different target architectures use "ARCH=arch_name make" restructured project folder, implementations and headers together under sources/
2026-03-16 00:10:52 +01:00
#pragma once
#include <GLES2/gl2.h>
GLuint loadImg(const char* path);
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