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rez_demo/GL_STUFF/HEADERS/SCENE/objloader.hpp

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#ifndef OBJLOADER_H
#define OBJLOADER_H
bool loadOBJ(
const char* path,
std::vector<glm::vec3>& out_vertices,
std::vector<glm::vec2>& out_uvs,
std::vector<glm::vec3>& out_normals,
bool smoothNormals
);
bool loadAssImp(
const char* path,
std::vector<unsigned short>& indices,
std::vector<glm::vec3>& vertices,
std::vector<glm::vec2>& uvs,
std::vector<glm::vec3>& normals
);
#endif