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rez_demo/GL_STUFF/SOURCES/EFFECTS/PseudoContext.cpp

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#include "../../HEADERS/EFFECTS/PseudoContext.h"
#include <vector>
PseudoContext::PseudoContext(int left, int top, int width, int height) {
this->width = width;
this->height = height;
this->top = top;
this->left = left;
}
std::vector<int> PseudoContext::getBounds() {
int top = this->top;
int bottom = this->top + this->height;
int left = this->left;
int right = this->left + this->width;
std::vector<int> result = std::vector<int>();
result.push_back(top);
result.push_back(bottom);
result.push_back(left);
result.push_back(right);
return result;
}