17 lines
305 B
Plaintext
17 lines
305 B
Plaintext
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#version 430 core
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layout (location = 0) in vec4 particleData;
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//////
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layout (location = 2) in vec4 iparticleColor;
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out float intensity;
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//
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out vec4 particleColor;
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uniform mat4 mvp;
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void main(void)
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{
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gl_Position = mvp * vec4( particleData.xy, 0, 1);
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particleColor = iparticleColor;
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}
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