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rez_demo/sources/GL_STUFF/EFFECTS/PseudoContext.h

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#ifndef PSEUDOCONTEXT
#define PSEUDOCONTEXT
#include <vector>
class PseudoContext {
protected:
//viewport
int width, height;
int top, left;
public:
PseudoContext(int left, int top, int width, int height);
virtual void draw() = 0;
std::vector<int> getBounds();
};
#endif