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rez_demo/sources/GL_STUFF/EFFECTS/ReelManager.h

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#ifndef REELMANAGER_H
#define REELMANAGER_H
/*
#include <GL/glew.h>
*/
#include <GLES2/gl2.h>
#include <vector>
class ReelManager {
private:
unsigned int TEXTURE_NUM;
unsigned int currentIndex = 0;
GLuint* textures;
GLuint FBO;
public:
ReelManager(unsigned int textureNumber, unsigned int width, unsigned int height);
GLuint getFBO();
void clearTexture();
void nextTexture();
std::vector<GLuint> getTextures();
};
#endif