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rez_demo/sources/GL_STUFF/SCENE/Instance3D.cpp

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#include "Instance3D.h"
Instance3D::Instance3D(Model3D* mesh, vec3 position) : WorldInstanceable{ position } {
this->mesh = mesh;
}
Instance3D::Instance3D(Model3D* mesh, vec3 position, vec3 scale) : WorldInstanceable{ position , scale } {
this->mesh = mesh;
}
Instance3D::Instance3D(Model3D* mesh, vec3 position, vec3 axis, float angle) : WorldInstanceable{ position, axis, angle } {
this->mesh = mesh;
}
Instance3D::Instance3D(Model3D* mesh, vec3 position, vec3 scale, vec3 axis, float angle) : WorldInstanceable { position, scale, axis, angle } {
this->mesh = mesh;
}
Model3D* Instance3D::getModel() {
return this->mesh;
}