ported the University CGI demo from WINDOWS + GLUT + GLEW + GLU + OpenGL 4 to LINUX WAYLAND + EGL + GLES 2 with minimal cuts
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22
GL_STUFF/HEADERS/CURVES/Curve.hpp
Executable file
22
GL_STUFF/HEADERS/CURVES/Curve.hpp
Executable file
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#pragma once
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#include <vector>
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#include <glm/glm.hpp>
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using namespace std;
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class Curve {
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protected:
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vector<glm::vec3> *controlPoints;
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vector<float> *intervalBoundaries;
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public:
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Curve(vector<glm::vec3> *points, vector<float> *boundaries);
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vector<glm::vec3>* getControlPoints();
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void setControlPoints(vector<glm::vec3>* points);
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vector<float>* getIntervalBoundaries();
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void setIntervalBoundaries(vector<float>* boundaries);
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virtual float getLeftBound();
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virtual float getRightBound();
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virtual glm::vec3 evaluate(float at) = 0;
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virtual glm::vec3 derivate(float at) = 0;
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};
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