ported the University CGI demo from WINDOWS + GLUT + GLEW + GLU + OpenGL 4 to LINUX WAYLAND + EGL + GLES 2 with minimal cuts

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beno
2025-07-03 01:26:25 +02:00
commit 6c125fb35e
85 changed files with 91688 additions and 0 deletions

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#ifndef SCREEN_H
#define SCREEN_H
#include "../SCENE/Model3D.hpp"
#include "PseudoContext.h"
class Screen: public PseudoContext {
private:
//aux
GLuint inputTexture = 0;
GLuint quadVAO, vertVBO;
GLuint program2;
GLuint shaderTexId;
GLfloat quadVerts[18] = {
-1.0f, -1.0f, -1.0f,
1.0f, -1.0f, -1.0f,
-1.0f, 1.0f, -1.0f,
-1.0f, 1.0f, -1.0f,
1.0f, -1.0f, -1.0f,
1.0f, 1.0f, -1.0f
};
public:
Screen(int left, int top, int width, int height);
void setInputTexture(GLuint inputTexture);
void draw();
};
#endif