ported the University CGI demo from WINDOWS + GLUT + GLEW + GLU + OpenGL 4 to LINUX WAYLAND + EGL + GLES 2 with minimal cuts
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21
GL_STUFF/HEADERS/SCENE/Instance3D.h
Executable file
21
GL_STUFF/HEADERS/SCENE/Instance3D.h
Executable file
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#pragma once
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#include <glm/glm.hpp>
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/*
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#include <GL/glew.h>
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*/
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#include <GLES2/gl2.h>
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#include "./Model3D.hpp"
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#include "../SCENE/ObjectInstance.hpp"
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class Instance3D : public WorldInstanceable {
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private:
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Model3D* mesh;
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public:
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Instance3D(Model3D* mesh, vec3 position);
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Instance3D(Model3D* mesh, vec3 position, vec3 scale);
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Instance3D(Model3D* mesh, vec3 position, vec3 axis, float angle);
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Instance3D(Model3D* mesh, vec3 position, vec3 scale, vec3 axis, float angle);
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Model3D* getModel();
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};
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