ported the University CGI demo from WINDOWS + GLUT + GLEW + GLU + OpenGL 4 to LINUX WAYLAND + EGL + GLES 2 with minimal cuts

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beno
2025-07-03 01:26:25 +02:00
commit 6c125fb35e
85 changed files with 91688 additions and 0 deletions

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#pragma once
#include <glm/glm.hpp>
#include <GLES2/gl2.h>
#include <vector>
using namespace std; //for vector
using namespace glm; //vec3 and friends
class Model3D {
private:
int nVertices;
GLuint vao;
vec3 boundingBoxLBN;
vec3 boundingBoxRTF;
vector<vec3> loadVertexData(const char* modelPath, bool smoothNormals);
void computeBoundingBox(vector<vec3> points);
public:
Model3D(const char* modelPath, bool smoothNormals);
GLuint getVAO();
int getTrisCount();
void draw();
vec3 getLBN();
vec3 getRTF();
};