ported the University CGI demo from WINDOWS + GLUT + GLEW + GLU + OpenGL 4 to LINUX WAYLAND + EGL + GLES 2 with minimal cuts
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29
GL_STUFF/HEADERS/SCENE/Model3D.hpp
Executable file
29
GL_STUFF/HEADERS/SCENE/Model3D.hpp
Executable file
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#pragma once
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#include <glm/glm.hpp>
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#include <GLES2/gl2.h>
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#include <vector>
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using namespace std; //for vector
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using namespace glm; //vec3 and friends
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class Model3D {
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private:
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int nVertices;
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GLuint vao;
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vec3 boundingBoxLBN;
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vec3 boundingBoxRTF;
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vector<vec3> loadVertexData(const char* modelPath, bool smoothNormals);
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void computeBoundingBox(vector<vec3> points);
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public:
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Model3D(const char* modelPath, bool smoothNormals);
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GLuint getVAO();
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int getTrisCount();
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void draw();
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vec3 getLBN();
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vec3 getRTF();
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};
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