ported the University CGI demo from WINDOWS + GLUT + GLEW + GLU + OpenGL 4 to LINUX WAYLAND + EGL + GLES 2 with minimal cuts
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26
GL_STUFF/HEADERS/SCENE/ShadingHelper.h
Executable file
26
GL_STUFF/HEADERS/SCENE/ShadingHelper.h
Executable file
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#pragma once
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#include <glm/glm.hpp>
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/*
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#include <GL/glew.h>
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*/
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#include <GLES2/gl2.h>
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#include <string>
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class ShadingHelper {
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GLuint program;
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public:
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ShadingHelper(GLuint program);
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void useProgram();
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GLuint getProgram();
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void bindTexture2D(GLuint texUnitIndex, GLuint texture, std::string uniform);
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void bindViewUniforms(glm::mat4 projection, glm::mat4 view);
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void bindLightUniforms(glm::vec3 lightPos, glm::vec3 lightCol, glm::vec3 eyePos);
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void bindModelUniforms(glm::mat4 locRotScl, glm::mat4 rotScl);
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};
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class TextureHelper {
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public:
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GLuint texture;
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std::string uniformName;
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};
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