ported the University CGI demo from WINDOWS + GLUT + GLEW + GLU + OpenGL 4 to LINUX WAYLAND + EGL + GLES 2 with minimal cuts
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12
GL_STUFF/HEADERS/UTILS/ShaderMaker.h
Executable file
12
GL_STUFF/HEADERS/UTILS/ShaderMaker.h
Executable file
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#pragma once
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#include <GLES2/gl2.h>
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class ShaderMaker
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{
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public:
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static GLuint createProgram(char* vertexfilename, char *fragmentfilename);
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static char* readShaderSource(const char* shaderFile);
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private:
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ShaderMaker() { }
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};
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