ported the University CGI demo from WINDOWS + GLUT + GLEW + GLU + OpenGL 4 to LINUX WAYLAND + EGL + GLES 2 with minimal cuts

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beno
2025-07-03 01:26:25 +02:00
commit 6c125fb35e
85 changed files with 91688 additions and 0 deletions

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#version 300 es
/*this will affect all the float guys (float, vecN, matN )*/
precision mediump float;
layout (location = 0) in vec3 vertPos; // Attributo Posizione
out vec3 fragPos;
out vec2 frag_uv;
void main()
{
float adjustedU = (vertPos.x + 1) / 2;
float adjustedV = (vertPos.y + 1) / 2;
frag_uv = vec2(adjustedU, adjustedV);
fragPos = vertPos;
gl_Position = vec4(fragPos, 1);
}