ported the University CGI demo from WINDOWS + GLUT + GLEW + GLU + OpenGL 4 to LINUX WAYLAND + EGL + GLES 2 with minimal cuts
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GL_STUFF/SOURCES/EFFECTS/TEX_MERGER/vertexShader_merger.glsl
Executable file
20
GL_STUFF/SOURCES/EFFECTS/TEX_MERGER/vertexShader_merger.glsl
Executable file
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#version 300 es
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/*this will affect all the float guys (float, vecN, matN )*/
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precision mediump float;
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layout (location = 0) in vec3 vertPos; // Attributo Posizione
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out vec3 fragPos;
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out vec2 frag_uv;
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void main()
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{
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float adjustedU = (vertPos.x + 1) / 2;
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float adjustedV = (vertPos.y + 1) / 2;
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frag_uv = vec2(adjustedU, adjustedV);
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fragPos = vertPos;
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gl_Position = vec4(fragPos, 1);
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}
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