ported the University CGI demo from WINDOWS + GLUT + GLEW + GLU + OpenGL 4 to LINUX WAYLAND + EGL + GLES 2 with minimal cuts
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21
GL_STUFF/SOURCES/SCENE/Instance3D.cpp
Executable file
21
GL_STUFF/SOURCES/SCENE/Instance3D.cpp
Executable file
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#include "../../HEADERS/SCENE/Instance3D.h"
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Instance3D::Instance3D(Model3D* mesh, vec3 position) : WorldInstanceable{ position } {
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this->mesh = mesh;
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}
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Instance3D::Instance3D(Model3D* mesh, vec3 position, vec3 scale) : WorldInstanceable{ position , scale } {
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this->mesh = mesh;
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}
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Instance3D::Instance3D(Model3D* mesh, vec3 position, vec3 axis, float angle) : WorldInstanceable{ position, axis, angle } {
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this->mesh = mesh;
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}
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Instance3D::Instance3D(Model3D* mesh, vec3 position, vec3 scale, vec3 axis, float angle) : WorldInstanceable { position, scale, axis, angle } {
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this->mesh = mesh;
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}
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Model3D* Instance3D::getModel() {
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return this->mesh;
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}
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