ported the University CGI demo from WINDOWS + GLUT + GLEW + GLU + OpenGL 4 to LINUX WAYLAND + EGL + GLES 2 with minimal cuts
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19
resources/fragmentShader_lines.glsl
Executable file
19
resources/fragmentShader_lines.glsl
Executable file
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#version 300 es
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/*this will affect all the float guys (float, vecN, matN )*/
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precision mediump float;
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in vec3 fragPos; //vertice in coordinata del mondo
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uniform vec3 baseColor;
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out vec4 FragColor;
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void main()
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{
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vec3 result = baseColor;
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FragColor = vec4(result, 1.0f);
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}
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