ported the University CGI demo from WINDOWS + GLUT + GLEW + GLU + OpenGL 4 to LINUX WAYLAND + EGL + GLES 2 with minimal cuts
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19
resources/vertexShader_lines.glsl
Executable file
19
resources/vertexShader_lines.glsl
Executable file
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#version 300 es
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/*this will affect all the float guys (float, vecN, matN )*/
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precision mediump float;
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layout (location = 0) in vec3 vertPos; // Attributo Posizione
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uniform mat4 Model;
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uniform mat4 Projection;
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uniform mat4 View;
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out vec3 fragPos;
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void main()
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{
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fragPos=(Model*vec4(vertPos,1)).xyz;
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gl_Position=Projection*View*Model*vec4(vertPos,1);
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}
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