updated makefile for supporting different target architectures
use "ARCH=arch_name make" restructured project folder, implementations and headers together under sources/
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31
NOTES/CHANGES_FROM_WINDOWS_VERSION
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31
NOTES/CHANGES_FROM_WINDOWS_VERSION
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resource text files from WIN all had CRLF
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add space the delete it and save
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GLES2 vs GL4
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the GLSL files all needed
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#version 300 es
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instead of
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#version 330 core
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also for the vertex shaders
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/*this will affect all the float guys (float, vecN, matN )*/
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precision mediump float;
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gl_FragCoord is still a varible in gles2 ( 300 es ) , while with gl4 (330 core) needs to be declared
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commented out from declarations ( gl compiler fails on redeclarations )
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automatic casting of variables is not supported
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added some .0 to integers in float expressions
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also some cast through constructors ( i.e float(intVar) )
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InstancesLoader
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changed
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string root = path.substr(0, path.find_last_of("\\") + 1);
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to
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string root = path.substr(0, path.find_last_of("/") + 1);
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Main
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disabled curve path drawing until rewrite using vertexbuffers ( currently using glBegin / glEnd which are not part of OpenglES 2 )
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