updated makefile for supporting different target architectures
use "ARCH=arch_name make" restructured project folder, implementations and headers together under sources/
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22
sources/GL_STUFF/EFFECTS/PseudoContext.cpp
Executable file
22
sources/GL_STUFF/EFFECTS/PseudoContext.cpp
Executable file
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#include "PseudoContext.h"
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#include <vector>
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PseudoContext::PseudoContext(int left, int top, int width, int height) {
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this->width = width;
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this->height = height;
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this->top = top;
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this->left = left;
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}
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std::vector<int> PseudoContext::getBounds() {
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int top = this->top;
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int bottom = this->top + this->height;
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int left = this->left;
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int right = this->left + this->width;
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std::vector<int> result = std::vector<int>();
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result.push_back(top);
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result.push_back(bottom);
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result.push_back(left);
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result.push_back(right);
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return result;
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}
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