updated makefile for supporting different target architectures

use "ARCH=arch_name make"

restructured project folder, implementations and headers together under sources/
This commit is contained in:
beno
2026-03-16 00:10:52 +01:00
parent 6c125fb35e
commit bbede61723
73 changed files with 786 additions and 379 deletions

View File

@@ -0,0 +1,22 @@
#ifndef REELMANAGER_H
#define REELMANAGER_H
/*
#include <GL/glew.h>
*/
#include <GLES2/gl2.h>
#include <vector>
class ReelManager {
private:
unsigned int TEXTURE_NUM;
unsigned int currentIndex = 0;
GLuint* textures;
GLuint FBO;
public:
ReelManager(unsigned int textureNumber, unsigned int width, unsigned int height);
GLuint getFBO();
void clearTexture();
void nextTexture();
std::vector<GLuint> getTextures();
};
#endif