updated makefile for supporting different target architectures
use "ARCH=arch_name make" restructured project folder, implementations and headers together under sources/
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22
sources/GL_STUFF/EFFECTS/ReelManager.h
Executable file
22
sources/GL_STUFF/EFFECTS/ReelManager.h
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#ifndef REELMANAGER_H
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#define REELMANAGER_H
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/*
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#include <GL/glew.h>
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*/
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#include <GLES2/gl2.h>
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#include <vector>
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class ReelManager {
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private:
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unsigned int TEXTURE_NUM;
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unsigned int currentIndex = 0;
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GLuint* textures;
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GLuint FBO;
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public:
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ReelManager(unsigned int textureNumber, unsigned int width, unsigned int height);
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GLuint getFBO();
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void clearTexture();
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void nextTexture();
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std::vector<GLuint> getTextures();
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};
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#endif
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