updated makefile for supporting different target architectures
use "ARCH=arch_name make" restructured project folder, implementations and headers together under sources/
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26
sources/GL_STUFF/EFFECTS/Scene.h
Executable file
26
sources/GL_STUFF/EFFECTS/Scene.h
Executable file
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#ifndef SCENE_H
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#define SCENE_H
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/*
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#include <GL/glew.h>
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*/
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#include <GLES2/gl2.h>
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#include "PseudoContext.h"
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class Scene : public PseudoContext{
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private:
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//aux
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GLuint FBO;
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GLuint depthRBO;
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GLuint outputTexture; /*FBO for communications with other bois*/
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public:
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Scene(int left, int top, int width, int height);
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void setOutTexture(GLuint outTexture);
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void draw();
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void keyPress(unsigned char key, int x, int y);
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GLuint getFrameBuffer();
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};
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#endif
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