updated makefile for supporting different target architectures
use "ARCH=arch_name make" restructured project folder, implementations and headers together under sources/
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21
sources/GL_STUFF/SCENE/Instance3D.cpp
Executable file
21
sources/GL_STUFF/SCENE/Instance3D.cpp
Executable file
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#include "Instance3D.h"
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Instance3D::Instance3D(Model3D* mesh, vec3 position) : WorldInstanceable{ position } {
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this->mesh = mesh;
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}
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Instance3D::Instance3D(Model3D* mesh, vec3 position, vec3 scale) : WorldInstanceable{ position , scale } {
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this->mesh = mesh;
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}
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Instance3D::Instance3D(Model3D* mesh, vec3 position, vec3 axis, float angle) : WorldInstanceable{ position, axis, angle } {
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this->mesh = mesh;
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}
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Instance3D::Instance3D(Model3D* mesh, vec3 position, vec3 scale, vec3 axis, float angle) : WorldInstanceable { position, scale, axis, angle } {
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this->mesh = mesh;
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}
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Model3D* Instance3D::getModel() {
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return this->mesh;
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}
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