updated makefile for supporting different target architectures
use "ARCH=arch_name make" restructured project folder, implementations and headers together under sources/
This commit is contained in:
21
sources/GL_STUFF/SCENE/Instance3D.h
Executable file
21
sources/GL_STUFF/SCENE/Instance3D.h
Executable file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
#include <glm/glm.hpp>
|
||||
/*
|
||||
#include <GL/glew.h>
|
||||
*/
|
||||
#include <GLES2/gl2.h>
|
||||
#include "./Model3D.hpp"
|
||||
#include "../SCENE/ObjectInstance.hpp"
|
||||
|
||||
class Instance3D : public WorldInstanceable {
|
||||
|
||||
private:
|
||||
Model3D* mesh;
|
||||
|
||||
public:
|
||||
Instance3D(Model3D* mesh, vec3 position);
|
||||
Instance3D(Model3D* mesh, vec3 position, vec3 scale);
|
||||
Instance3D(Model3D* mesh, vec3 position, vec3 axis, float angle);
|
||||
Instance3D(Model3D* mesh, vec3 position, vec3 scale, vec3 axis, float angle);
|
||||
Model3D* getModel();
|
||||
};
|
||||
Reference in New Issue
Block a user