updated makefile for supporting different target architectures

use "ARCH=arch_name make"

restructured project folder, implementations and headers together under sources/
This commit is contained in:
beno
2026-03-16 00:10:52 +01:00
parent 6c125fb35e
commit bbede61723
73 changed files with 786 additions and 379 deletions

View File

@@ -0,0 +1,21 @@
#pragma once
#include <glm/glm.hpp>
/*
#include <GL/glew.h>
*/
#include <GLES2/gl2.h>
#include "./Model3D.hpp"
#include "../SCENE/ObjectInstance.hpp"
class Instance3D : public WorldInstanceable {
private:
Model3D* mesh;
public:
Instance3D(Model3D* mesh, vec3 position);
Instance3D(Model3D* mesh, vec3 position, vec3 scale);
Instance3D(Model3D* mesh, vec3 position, vec3 axis, float angle);
Instance3D(Model3D* mesh, vec3 position, vec3 scale, vec3 axis, float angle);
Model3D* getModel();
};