updated makefile for supporting different target architectures
use "ARCH=arch_name make" restructured project folder, implementations and headers together under sources/
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sources/GL_STUFF/SCENE/InstancesLoader.h
Executable file
3
sources/GL_STUFF/SCENE/InstancesLoader.h
Executable file
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#include "../SCENE/Instance3D.h"
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bool loadInstances(std::string path, vector<Instance3D*>& instances, bool smoothNormals);
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