updated makefile for supporting different target architectures
use "ARCH=arch_name make" restructured project folder, implementations and headers together under sources/
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29
sources/GL_STUFF/SCENE/Model3D.hpp
Executable file
29
sources/GL_STUFF/SCENE/Model3D.hpp
Executable file
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#pragma once
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#include <glm/glm.hpp>
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#include <GLES2/gl2.h>
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#include <vector>
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using namespace std; //for vector
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using namespace glm; //vec3 and friends
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class Model3D {
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private:
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int nVertices;
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GLuint vao;
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vec3 boundingBoxLBN;
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vec3 boundingBoxRTF;
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vector<vec3> loadVertexData(const char* modelPath, bool smoothNormals);
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void computeBoundingBox(vector<vec3> points);
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public:
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Model3D(const char* modelPath, bool smoothNormals);
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GLuint getVAO();
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int getTrisCount();
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void draw();
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vec3 getLBN();
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vec3 getRTF();
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};
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