updated makefile for supporting different target architectures

use "ARCH=arch_name make"

restructured project folder, implementations and headers together under sources/
This commit is contained in:
beno
2026-03-16 00:10:52 +01:00
parent 6c125fb35e
commit bbede61723
73 changed files with 786 additions and 379 deletions

View File

@@ -0,0 +1,29 @@
#pragma once
#include <glm/glm.hpp>
#include <GLES2/gl2.h>
#include <vector>
using namespace std; //for vector
using namespace glm; //vec3 and friends
class Model3D {
private:
int nVertices;
GLuint vao;
vec3 boundingBoxLBN;
vec3 boundingBoxRTF;
vector<vec3> loadVertexData(const char* modelPath, bool smoothNormals);
void computeBoundingBox(vector<vec3> points);
public:
Model3D(const char* modelPath, bool smoothNormals);
GLuint getVAO();
int getTrisCount();
void draw();
vec3 getLBN();
vec3 getRTF();
};