updated makefile for supporting different target architectures
use "ARCH=arch_name make" restructured project folder, implementations and headers together under sources/
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20
sources/GL_STUFF/SCENE/objloader.hpp
Executable file
20
sources/GL_STUFF/SCENE/objloader.hpp
Executable file
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#ifndef OBJLOADER_H
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#define OBJLOADER_H
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bool loadOBJ(
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const char* path,
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std::vector<glm::vec3>& out_vertices,
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std::vector<glm::vec2>& out_uvs,
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std::vector<glm::vec3>& out_normals,
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bool smoothNormals
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);
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bool loadAssImp(
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const char* path,
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std::vector<unsigned short>& indices,
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std::vector<glm::vec3>& vertices,
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std::vector<glm::vec2>& uvs,
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std::vector<glm::vec3>& normals
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);
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#endif
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