updated makefile for supporting different target architectures
use "ARCH=arch_name make" restructured project folder, implementations and headers together under sources/
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sources/GL_STUFF/UTILS/OnlyOnce.hpp
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5
sources/GL_STUFF/UTILS/OnlyOnce.hpp
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#pragma once
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#include <GLES2/gl2.h>
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GLuint loadImg(const char* path);
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