updated makefile for supporting different target architectures
use "ARCH=arch_name make" restructured project folder, implementations and headers together under sources/
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22
sources/GL_STUFF/UTILS/ResourceCache.cpp
Executable file
22
sources/GL_STUFF/UTILS/ResourceCache.cpp
Executable file
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#include "ResourceCache.h"
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#include "ShaderMaker.h"
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ResourceCache::ResourceCache() {
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images = map<string, GLuint>();
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shaders = map<string, GLuint>();
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}
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GLuint ResourceCache::getImage(string path) {
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if (images.count(path) == 0) {
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images[path] = loadImg(&path[0]);
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}
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return images.find(path)->second;
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}
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GLuint ResourceCache::getShader(string vertPath, string fragPath) {
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string mapName = string(vertPath).append(fragPath);
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if (shaders.count(mapName) == 0) {
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shaders[mapName] = ShaderMaker::createProgram(&vertPath[0], &fragPath[0]);
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}
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return shaders.find(mapName)->second;
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}
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