updated makefile for supporting different target architectures
use "ARCH=arch_name make" restructured project folder, implementations and headers together under sources/
This commit is contained in:
12
sources/GL_STUFF/UTILS/ShaderMaker.h
Executable file
12
sources/GL_STUFF/UTILS/ShaderMaker.h
Executable file
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
#include <GLES2/gl2.h>
|
||||
|
||||
class ShaderMaker
|
||||
{
|
||||
public:
|
||||
static GLuint createProgram(char* vertexfilename, char *fragmentfilename);
|
||||
static char* readShaderSource(const char* shaderFile);
|
||||
|
||||
private:
|
||||
ShaderMaker() { }
|
||||
};
|
||||
Reference in New Issue
Block a user