updated makefile for supporting different target architectures

use "ARCH=arch_name make"

restructured project folder, implementations and headers together under sources/
This commit is contained in:
beno
2026-03-16 00:10:52 +01:00
parent 6c125fb35e
commit bbede61723
73 changed files with 786 additions and 379 deletions

View File

@@ -0,0 +1,12 @@
#pragma once
#include <GLES2/gl2.h>
class ShaderMaker
{
public:
static GLuint createProgram(char* vertexfilename, char *fragmentfilename);
static char* readShaderSource(const char* shaderFile);
private:
ShaderMaker() { }
};