#version 300 es /*this will affect all the float guys (float, vecN, matN )*/ precision mediump float; in vec3 fragPos; in vec2 frag_uv; //coordinate 2d di texure uniform sampler2D inTex; //campionatore 2d out vec4 FragColor; void main() { //FragColor = vec4(1.0f, 1.0f, 0, 1); FragColor = texture(inTex, frag_uv); }