include ../../external.mk include ../../${ARCH}_BUILD/variables.mk LBD=${BD}GL_STUFF/ LSD=${SD}GL_STUFF/ _U=UTILS/ _S=SCENE/ _E=EFFECTS/ _C=CURVES/ COMPATIBILITY_OBJECT=${LBD}GLES_3_1_compatibility.o UTILS_OBJECTS=${LBD}${_U}ClockIterator.o ${LBD}${_U}OnlyOnce.o ${LBD}${_U}ResourceCache.o ${LBD}${_U}ShaderMaker.o SCENE_OBJECTS=${LBD}${_S}Camera.o ${LBD}${_S}Instance3D.o ${LBD}${_S}InstancesLoader.o ${LBD}${_S}Model3D.o ${LBD}${_S}ObjectInstance.o ${LBD}${_S}objloader.o ${LBD}${_S}ShadingHelper.o # THE PLATFORM SUPPORTS UP TO GLES2 AND COMPUTE SHADERS COME WITH GLES3.1 # REMOVED # ${LBD}${_E}CRT_shader.o EFFECTS_OBJECTS=${LBD}${_E}PseudoContext.o ${LBD}${_E}ReelManager.o ${LBD}${_E}Scene.o ${LBD}${_E}Screen.o ${LBD}${_E}TexMerger.o CURVES_OBJECTS=${LBD}${_C}Bezier.o ${LBD}${_C}Curve.o ${LBD}${_C}CurveIterator.o ${LBD}${_C}CurvesLoader.o ${LBD}${_C}Hermite.o ${LBD}${_C}NURBS.o OBJECTS=${COMPATIBILITY_OBJECT} ${UTILS_OBJECTS} ${SCENE_OBJECTS} ${EFFECTS_OBJECTS} ${CURVES_OBJECTS} CFLAGS=-ansi -Wpedantic -Winline -Werror -std=c++11 # c11 all: mkdir -p ${LBD} ${LBD}${_U} ${LBD}${_S} ${LBD}${_E} ${LBD}${_C} make ${OBJECTS} # COMPATIBILITY OBJECT ${LBD}GLES_3_1_compatibility.o : ${LSD}GLES_3_1_compatibility.c ${LSD}GLES_3_1_compatibility.h ${HEADERS}GLES2/gl2.h ${HEADERS}GLES2/gl2ext.h ${CPP_COMPILER} \ ${I_EGL} \ -o ${LBD}GLES_3_1_compatibility.o \ -c -${CFLAGS} \ ${LSD}GLES_3_1_compatibility.c \ ${GLOBAL_COMPILE_CONF} # UTILS ${LBD}${_U}ClockIterator.o : ${LSD}${_U}ClockIterator.cpp ${LSD}${_U}ClockIterator.hpp ${CPP_COMPILER} \ -o ${LBD}${_U}ClockIterator.o \ -c ${CFLAGS} ${LSD}${_U}ClockIterator.cpp \ ${GLOBAL_COMPILE_CONF} ${LBD}${_U}OnlyOnce.o : ${LSD}${_U}OnlyOnce.cpp ${LSD}${_U}OnlyOnce.hpp ${LSD}${_U}stb_image.h ${CPP_COMPILER} \ ${I_EGL} \ -o ${LBD}${_U}OnlyOnce.o \ -c ${CFLAGS} ${LSD}${_U}OnlyOnce.cpp \ ${GLOBAL_COMPILE_CONF} ${LBD}${_U}ResourceCache.o : ${LSD}${_U}ResourceCache.cpp ${LSD}${_U}ResourceCache.h ${LSD}${_U}ShaderMaker.h ${CPP_COMPILER} \ ${I_EGL} \ -o ${LBD}${_U}ResourceCache.o \ -c ${CFLAGS} ${LSD}${_U}ResourceCache.cpp \ ${GLOBAL_COMPILE_CONF} ${LBD}${_U}ShaderMaker.o : ${LSD}${_U}ShaderMaker.cpp ${LSD}${_U}ShaderMaker.h ${CPP_COMPILER} \ ${I_EGL} \ -o ${LBD}${_U}ShaderMaker.o \ -c ${CFLAGS} ${LSD}${_U}ShaderMaker.cpp \ ${GLOBAL_COMPILE_CONF} # SCENE ${LBD}${_S}Camera.o : ${LSD}${_S}Camera.cpp ${LSD}${_S}Camera.hpp ${CPP_COMPILER} \ ${I_CGI_MATH} \ ${I_MY_GLUT} \ -o ${LBD}${_S}Camera.o \ -c ${CFLAGS} ${LSD}${_S}Camera.cpp \ ${GLOBAL_COMPILE_CONF} ${LBD}${_S}Instance3D.o : ${LSD}${_S}Instance3D.cpp ${LSD}${_S}Instance3D.h ${CPP_COMPILER} \ ${I_CGI_MATH} \ ${I_EGL} \ -o ${LBD}${_S}Instance3D.o \ -c ${CFLAGS} ${LSD}${_S}Instance3D.cpp \ ${GLOBAL_COMPILE_CONF} ${LBD}${_S}InstancesLoader.o : ${LSD}${_S}InstancesLoader.cpp ${LSD}${_S}InstancesLoader.h ${CPP_COMPILER} \ ${I_CGI_MATH} \ ${I_EGL} \ -o ${LBD}${_S}InstancesLoader.o \ -c ${CFLAGS} ${LSD}${_S}InstancesLoader.cpp \ ${GLOBAL_COMPILE_CONF} ${LBD}${_S}ObjectInstance.o : ${LSD}${_S}ObjectInstance.cpp ${LSD}${_S}ObjectInstance.hpp ${CPP_COMPILER} \ ${I_CGI_MATH} \ ${I_EGL} \ -o ${LBD}${_S}ObjectInstance.o \ -c ${CFLAGS} ${LSD}${_S}ObjectInstance.cpp \ ${GLOBAL_COMPILE_CONF} ${LBD}${_S}objloader.o : ${LSD}${_S}objloader.cpp ${LSD}${_S}objloader.hpp ${CPP_COMPILER} \ ${I_CGI_MATH} \ -o ${LBD}${_S}objloader.o \ -c ${CFLAGS} ${LSD}${_S}objloader.cpp \ ${GLOBAL_COMPILE_CONF} ${LBD}${_S}Model3D.o : ${LSD}${_S}Model3D.cpp ${LSD}${_S}Model3D.hpp ${CPP_COMPILER} \ ${I_CGI_MATH} \ ${I_EGL} \ -o ${LBD}${_S}Model3D.o \ -c ${CFLAGS} ${LSD}${_S}Model3D.cpp \ ${GLOBAL_COMPILE_CONF} ${LBD}${_S}ShadingHelper.o : ${LSD}${_S}ShadingHelper.cpp ${LSD}${_S}ShadingHelper.h ${CPP_COMPILER} \ ${I_CGI_MATH} \ ${I_EGL} \ -o ${LBD}${_S}ShadingHelper.o \ -c ${CFLAGS} ${LSD}${_S}ShadingHelper.cpp \ ${GLOBAL_COMPILE_CONF} #EFFECTS # THE PLATFORM SUPPORTS UP TO GLES2 AND COMPUTE SHADERS COME WITH GLES3.1 # # ${LBD}${_E}CRT_shader.o : ${LSD}${_E}CRT_shader.cpp ${LSD}${_E}CRT_shader.h ${LSD}${_U}ShaderMaker.h # ${COMPILER} \ # ${I_CGI_MATH} \ # ${I_GRAPHICS} \ # -o ${LBD}${_E}CRT_shader.o \ # -c ${CFLAGS} ${LSD}${_E}CRT_shader.cpp \ # ${GLOBAL_COMPILE_CONF} ${LBD}${_E}PseudoContext.o : ${LSD}${_E}PseudoContext.cpp ${LSD}${_E}PseudoContext.h ${CPP_COMPILER} \ -o ${LBD}${_E}PseudoContext.o \ -c ${CFLAGS} ${LSD}${_E}PseudoContext.cpp \ ${GLOBAL_COMPILE_CONF} ${LBD}${_E}ReelManager.o : ${LSD}${_E}ReelManager.cpp ${LSD}${_E}ReelManager.h ${CPP_COMPILER} \ ${I_EGL} \ -o ${LBD}${_E}ReelManager.o \ -c ${CFLAGS} ${LSD}${_E}ReelManager.cpp \ ${GLOBAL_COMPILE_CONF} ${LBD}${_E}Scene.o : ${LSD}${_E}Scene.cpp ${LSD}${_E}Scene.h ${LSD}GLES_3_1_compatibility.h ${CPP_COMPILER} \ ${I_EGL} \ ${I_MY_GLUT} \ ${I_CGI_MATH} \ -o ${LBD}${_E}Scene.o \ -c ${CFLAGS} ${LSD}${_E}Scene.cpp \ ${GLOBAL_COMPILE_CONF} ${LBD}${_E}Screen.o : ${LSD}${_E}Screen.cpp ${LSD}${_E}Screen.h ${LSD}${_U}ShaderMaker.h ${CPP_COMPILER} \ ${I_EGL} \ ${I_MY_GLUT} \ ${I_CGI_MATH} \ -o ${LBD}${_E}Screen.o \ -c ${CFLAGS} ${LSD}${_E}Screen.cpp \ ${GLOBAL_COMPILE_CONF} ${LBD}${_E}TexMerger.o : ${LSD}${_E}TexMerger.cpp ${LSD}${_E}TexMerger.h ${LSD}${_U}ShaderMaker.h ${CPP_COMPILER} \ ${I_EGL} \ ${I_CGI_MATH} \ -o ${LBD}${_E}TexMerger.o \ -c ${CFLAGS} ${LSD}${_E}TexMerger.cpp \ ${GLOBAL_COMPILE_CONF} #CURVES ${LBD}${_C}Bezier.o : ${LSD}${_C}Bezier.cpp ${LSD}${_C}Bezier.hpp ${CPP_COMPILER} \ ${I_CGI_MATH} \ -o ${LBD}${_C}Bezier.o \ -c ${CFLAGS} ${LSD}${_C}Bezier.cpp \ ${GLOBAL_COMPILE_CONF} ${LBD}${_C}Curve.o : ${LSD}${_C}Curve.cpp ${LSD}${_C}Curve.hpp ${CPP_COMPILER} \ ${I_CGI_MATH} \ -o ${LBD}${_C}Curve.o \ -c ${CFLAGS} ${LSD}${_C}Curve.cpp \ ${GLOBAL_COMPILE_CONF} ${LBD}${_C}CurveIterator.o : ${LSD}${_C}CurveIterator.cpp ${LSD}${_C}CurveIterator.hpp ${CPP_COMPILER} \ ${I_CGI_MATH} \ -o ${LBD}${_C}CurveIterator.o \ -c ${CFLAGS} ${LSD}${_C}CurveIterator.cpp \ ${GLOBAL_COMPILE_CONF} ${LBD}${_C}CurvesLoader.o : ${LSD}${_C}CurvesLoader.cpp ${LSD}${_C}CurvesLoader.hpp ${CPP_COMPILER} \ ${I_CGI_MATH} \ -o ${LBD}${_C}CurvesLoader.o \ -c ${CFLAGS} ${LSD}${_C}CurvesLoader.cpp \ ${GLOBAL_COMPILE_CONF} ${LBD}${_C}Hermite.o : ${LSD}${_C}Hermite.cpp ${LSD}${_C}Hermite.hpp ${CPP_COMPILER} \ ${I_CGI_MATH} \ -o ${LBD}${_C}Hermite.o \ -c ${CFLAGS} ${LSD}${_C}Hermite.cpp \ ${GLOBAL_COMPILE_CONF} ${LBD}${_C}NURBS.o : ${LSD}${_C}NURBS.cpp ${LSD}${_C}NURBS.hpp ${CPP_COMPILER} \ ${I_CGI_MATH} \ -o ${LBD}${_C}NURBS.o \ -c ${CFLAGS} ${LSD}${_C}NURBS.cpp \ ${GLOBAL_COMPILE_CONF} .PHONY: clean clean: -rm ${OBJECTS} *~ core