#include "Instance3D.h" Instance3D::Instance3D(Model3D* mesh, vec3 position) : WorldInstanceable{ position } { this->mesh = mesh; } Instance3D::Instance3D(Model3D* mesh, vec3 position, vec3 scale) : WorldInstanceable{ position , scale } { this->mesh = mesh; } Instance3D::Instance3D(Model3D* mesh, vec3 position, vec3 axis, float angle) : WorldInstanceable{ position, axis, angle } { this->mesh = mesh; } Instance3D::Instance3D(Model3D* mesh, vec3 position, vec3 scale, vec3 axis, float angle) : WorldInstanceable { position, scale, axis, angle } { this->mesh = mesh; } Model3D* Instance3D::getModel() { return this->mesh; }