#include "ResourceCache.h" #include "ShaderMaker.h" ResourceCache::ResourceCache() { images = map(); shaders = map(); } GLuint ResourceCache::getImage(string path) { if (images.count(path) == 0) { images[path] = loadImg(&path[0]); } return images.find(path)->second; } GLuint ResourceCache::getShader(string vertPath, string fragPath) { string mapName = string(vertPath).append(fragPath); if (shaders.count(mapName) == 0) { shaders[mapName] = ShaderMaker::createProgram(&vertPath[0], &fragPath[0]); } return shaders.find(mapName)->second; }