#ifndef REELMANAGER_H #define REELMANAGER_H /* #include */ #include #include class ReelManager { private: unsigned int TEXTURE_NUM; unsigned int currentIndex = 0; GLuint* textures; GLuint FBO; public: ReelManager(unsigned int textureNumber, unsigned int width, unsigned int height); GLuint getFBO(); void clearTexture(); void nextTexture(); std::vector getTextures(); }; #endif