#ifndef SCENE_H #define SCENE_H /* #include */ #include #include "PseudoContext.h" class Scene : public PseudoContext{ private: //aux GLuint FBO; GLuint depthRBO; GLuint outputTexture; /*FBO for communications with other bois*/ public: Scene(int left, int top, int width, int height); void setOutTexture(GLuint outTexture); void draw(); void keyPress(unsigned char key, int x, int y); GLuint getFrameBuffer(); }; #endif