use "ARCH=arch_name make" restructured project folder, implementations and headers together under sources/
45 lines
846 B
C
45 lines
846 B
C
#pragma once
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
#include <GLES2/gl2.h>
|
|
|
|
/* fails at link time,
|
|
resorting to eglGetProcAddress
|
|
|
|
#define GL_GLEXT_PROTOTYPES 1
|
|
*/
|
|
#include <GLES2/gl2ext.h>
|
|
|
|
/* aarch64-linux-gnu/include/math.h already defines it */
|
|
#ifndef M_PI
|
|
#define M_PI 3.14159265358979323846264338327950288
|
|
#endif
|
|
|
|
/* GLES2 provides it as an extension */
|
|
#ifndef GL_DEPTH24_STENCIL8
|
|
#define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES
|
|
#endif
|
|
|
|
#ifndef GL_DEPTH_STENCIL_ATTACHMENT
|
|
#define GL_DEPTH_STENCIL_ATTACHMENT GL_DEPTH_STENCIL_OES
|
|
#endif
|
|
|
|
#ifndef GL_DRAW_FRAMEBUFFER
|
|
#define GL_DRAW_FRAMEBUFFER GL_DRAW_BUFFER0_EXT
|
|
#endif
|
|
|
|
void glGenVertexArrays( GLuint n, GLuint *arrays_ptr);
|
|
|
|
void glBindVertexArray( GLuint array_ptr);
|
|
|
|
void glDrawBuffers( GLsizei n,GLenum *buffers_ptr);
|
|
|
|
void GLES_3_1_comp_init();
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|