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rez_demo/GL_STUFF/SOURCES/EFFECTS/CRT_SHADER/vertexShader_particles.glsl

17 lines
305 B
GLSL
Executable File

#version 430 core
layout (location = 0) in vec4 particleData;
//////
layout (location = 2) in vec4 iparticleColor;
out float intensity;
//
out vec4 particleColor;
uniform mat4 mvp;
void main(void)
{
gl_Position = mvp * vec4( particleData.xy, 0, 1);
particleColor = iparticleColor;
}