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rez_demo/GL_STUFF/SOURCES/EFFECTS/SCREEN/fragmentShader_2.glsl

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339 B
GLSL
Executable File

#version 300 es
/*this will affect all the float guys (float, vecN, matN )*/
precision mediump float;
in vec3 fragPos;
in vec2 frag_uv; //coordinate 2d di texure
uniform sampler2D inTex; //campionatore 2d
out vec4 FragColor;
void main()
{
//FragColor = vec4(1.0f, 1.0f, 0, 1);
FragColor = texture(inTex, frag_uv);
}