28 lines
869 B
GLSL
Executable File
28 lines
869 B
GLSL
Executable File
#version 300 es
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/*this will affect all the float guys (float, vecN, matN )*/
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precision mediump float;
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in vec3 fragPos;
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in vec2 frag_uv; //coordinate 2d di texure
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uniform sampler2D inTex1; //campionatore 2d
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uniform sampler2D inTex2;
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out vec4 FragColor;
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vec4 max4(vec4 a, vec4 b){
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return vec4( max(a.x, b.x), max(a.y, b.y), max(a.z, b.z), max(a.w, b.w));
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}
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void main()
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{
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float mergeFac = 0.6;
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float adjFac = 1.5;
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//FragColor = vec4(1.0f, 1.0f, 0, 1);
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FragColor = mix(texture(inTex1, frag_uv), texture(inTex2, frag_uv), mergeFac);
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FragColor = vec4( clamp( 0, 1, adjFac * FragColor.x), clamp( 0, 1, adjFac * FragColor.y), clamp( 0, 1, adjFac * FragColor.z), clamp( 0, 1, adjFac * FragColor.w));
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//FragColor = 0.25 * texture(inTex1, frag_uv) + 0.75 * texture(inTex2, frag_uv);//max4(texture(inTex1, frag_uv) , texture(inTex2, frag_uv));
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}
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