65 lines
1.8 KiB
Makefile
65 lines
1.8 KiB
Makefile
include external.mk
|
|
|
|
TARGET=Main.exe
|
|
|
|
OBJECTS=Main.o
|
|
|
|
GL_STUFF_D=${PWD}GL_STUFF/
|
|
|
|
GOU=${GL_STUFF_D}OBJECTS/UTILS/
|
|
GOS=${GL_STUFF_D}OBJECTS/SCENE/
|
|
GOE=${GL_STUFF_D}OBJECTS/EFFECTS/
|
|
GOC=${GL_STUFF_D}OBJECTS/CURVES/
|
|
|
|
|
|
GL_STUFF_COMPATIBILITY_OBJECT=${GL_STUFF_D}GLES_3_1_compatibility.o
|
|
GL_STUFF_UTILS_OBJECTS=${GOU}ClockIterator.o ${GOU}OnlyOnce.o ${GOU}ResourceCache.o ${GOU}ShaderMaker.o
|
|
GL_STUFF_SCENE_OBJECTS=${GOS}Camera.o ${GOS}Instance3D.o ${GOS}InstancesLoader.o ${GOS}Model3D.o ${GOS}ObjectInstance.o ${GOS}objloader.o ${GOS}ShadingHelper.o
|
|
# THE PLATFORM SUPPORTS UP TO GLES2 AND COMPUTE SHADERS COME WITH GLES3.1
|
|
# REMOVED
|
|
# ${O}${_E}CRT_shader.o
|
|
GL_STUFF_EFFECTS_OBJECTS=${GOE}PseudoContext.o ${GOE}ReelManager.o ${GOE}Scene.o ${GOE}Screen.o ${GOE}TexMerger.o
|
|
GL_STUFF_CURVES_OBJECTS=${GOC}Bezier.o ${GOC}Curve.o ${GOC}CurveIterator.o ${GOC}CurvesLoader.o ${GOC}Hermite.o ${GOC}NURBS.o
|
|
|
|
GL_STUFF_OBJECTS=${GL_STUFF_UTILS_OBJECTS} ${GL_STUFF_SCENE_OBJECTS} \
|
|
${GL_STUFF_EFFECTS_OBJECTS} ${GL_STUFF_CURVES_OBJECTS} \
|
|
${GL_STUFF_COMPATIBILITY_OBJECT}
|
|
|
|
|
|
FULL_BUILD_OBJECTS=${GL_STUFF_OBJECTS} ${OBJECTS}
|
|
|
|
LINKS=-lmyGLUT -lGLESv2 -lEGL -lm -lstdc++ -lc
|
|
|
|
# same as the GL_STUFF MAKEFILE
|
|
CFLAGS=-ansi -Wpedantic -Winline -Werror -std=c++11
|
|
|
|
all :
|
|
make -C ${GL_STUFF_D}
|
|
make ${TARGET}
|
|
|
|
${TARGET} : ${OBJECTS}
|
|
${CPP_COMPILER} \
|
|
-o ${TARGET} \
|
|
-Wl,-unresolved-symbols=ignore-in-shared-libs \
|
|
${FULL_BUILD_OBJECTS} \
|
|
-L${GLUT_D} \
|
|
${L_SHLIBS} \
|
|
${LINKS}
|
|
|
|
|
|
# -I ./ è una porcata clamorosa
|
|
Main.o : Main.cpp ${GLUT_D}glut.h ./GL_STUFF/GLES_3_1_compatibility.h
|
|
${CPP_COMPILER} \
|
|
${I_GRAPHICS} \
|
|
${I_CGI_MATH} \
|
|
${I_MY_GLUT} \
|
|
-I ./ \
|
|
-c ${CFLAGS} Main.cpp \
|
|
${GLOBAL_COMPILE_CONF}
|
|
|
|
.PHONY: clean debug
|
|
|
|
clean:
|
|
make clean -C ${GL_STUFF_D}
|
|
-rm ${TARGET} ${OBJECTS} *~ core
|