Files
rez_demo/sources/GL_STUFF/SCENE/ObjectInstance.hpp
beno bbede61723 updated makefile for supporting different target architectures
use "ARCH=arch_name make"

restructured project folder, implementations and headers together under sources/
2026-03-16 00:10:52 +01:00

31 lines
771 B
C++
Executable File

#pragma once
#include <glm/glm.hpp>
#include <GLES2/gl2.h>
#include <string>
using namespace std;
class WorldInstanceable {
private:
glm::vec3 localFront, localUp;
void setup(glm::vec3 position);
public:
glm::mat4 scaleMat;
glm::mat4 rotation;
glm::vec3 position;
WorldInstanceable(glm::vec3 position);
WorldInstanceable(glm::vec3 position, glm::vec3 scale);
WorldInstanceable(glm::vec3 position, glm::vec3 axis, float angle);
WorldInstanceable(glm::vec3 position, glm::vec3 scale, glm::vec3 axis, float angle);
void setPosition(glm::vec3 position);
void rotate(glm::vec3 axis, float angle);
void scale(float factor);
void scale(glm::vec3 factors);
glm::mat4 getLocalTransform();
glm::mat4 getGlobalTransform();
void alignTo(glm::vec3 direction);
};